Things are going to remain pretty quiet as I code the next route. If you’ve sent me an email recently, apologies–it’s taking me a bit of time to catch up. I appreciate all your lovely feedback. It makes me happy to know I didn’t make my husband squirm through the demo for naught.
If you have yet to see the latest version of Phil, one of the main characters, take a peek! (he’s got briefs on, there’s NSFW stuff going on down below):
Relationship #2 is being edited right now. Working on #3 while finishing up the assets and some of the side branches for 2. I probably could not sound more vague. :)
Sorry about the lack of detailed updates. I’ll have more art posted the closer we come to the end of the year. Right now, I’m using a lot of half finished character sprites and placeholders, and they’re not much to look at!
5 days until I hand over a complete route to my first beta tester! Real testing won’t beginning until after fall. Right now I’m making sure the story’s got legs.
Tired as heck. The thing about doing art is that I tend to skip sleep.
In the meantime, I’ve selected a song from Pansy Division to use as the title track. I thought it fit the theme and humor of the game pretty well.
Note: I’m in crunch mode until Monday, so I might take a while to respond if you’ve sent me something. Thanks for your patience.
Saguaro–another Visual Novel maker–will be helping me with some of the more complex programming portions of the game.
If you haven’t seen her stuff already, check out her latest demo for a project called “The Censor.” It’s hands down the coolest VN I’ve ever played. (And yeah, it’s just a demo, but holy shit.) You’d think the fact she only uses silhouetted sprites in her games would be a limitation, but she makes everything look fucking cool.
I feel very lucky to be getting her help with Coming Out On Top–she’s been able to implement things I haven’t seen in other visual novels. On top of that, she’s a scarily good writer, and combined with her aesthetic sense, I’m convinced she’s not altogether human.
Writing, drawing, and other good stuff.
I’m at this weird point right now where I can show very little of what’s currently being produced. Doubleleaf is doing a whole bunch of scenes right now that are heavy on the spoilers. I do have a mockup of Jed’s sprite, but it’s still very raw and needs a lot done to it.
Most of my days are spent writing. Occasionally I’ll have days where I toss out the stuff I just wrote. So many plot lines and alternate scenarios that aren’t going to make the final cut.
Over in the forums, they’ll be voting on additional outfits for the boys later this month. So far nobody’s suggested letting everyone just run around in jock straps, which I could have sworn would be the most popular request. It’s not like I was secretly hoping for it, or anything…
Because the guys in Coming Out On Top will be cavorting around in a large number of rooms and locales, I’m enlisting the help of several extremely talented background artists.
Check out Mark’s college campus and college gym created by Badriel, who is frankly one badass mofo when it comes to cranking out BGs, and obviously excels in a range of artistic styles.
Badriel also happens to be the artist for the visual novel Knifepoint Horror, which should be a treat for you horror fans. I’ll be checking it out when it’s release on April 1st (no joke!), and probably wind up in fetal position.
I guess I should thank Badriel for not staining the walls of Mark’s campus with the blood of victims.