Writing is the most difficult part of creating this game.
Today I was working on a scene and realized it required a rewrite. Too much was going on, a character was introduced in a clunky way, and the conversation with the romantic interest was essentially an info dump.
If I felt like players could forgive a badly written scene or two, I’d probably leave it.
But I never assume they do.
So I’m rewriting the scene. And others like it.
It’s one of several things I need to finish before I can release the game.
February update in screenshots. (Also posted to Kickstarter!) Note: Haven’t tried posting these using the image carousel before, but they make sense if you view them in order.
Working on scene after scene, every day (and all day, if I’m not at my other job). It’s slow, but it’s coming along. I don’t have a release date yet; will announce it as soon as I can.
Thanks for waiting, and for being the best players EVER. I want to make this so worth it for you.
(I also tried to include Penny but for some reason the code wasn’t cooperating…hence the sausage fest.)
Hugs to you all.
New Year’s Update
Kickstarter update, more characters in progress. :)
Apologies if you’ve sent me an email lately! I’m behind on answering them at the moment, but I’ll be tackling them as soon as I can.
No definite ETA on the game yet until I know for sure.
Just posting screens as I continue to work on them.
Moving forwards, upwards, sideways…
You can find the original link here:
It bums me out that I gotta do this, but I gotta do this.
(NOTE: MUCH LOVE TO THE MANY OF YOU SIGNING UP FOR THE PREORDER MAILING LIST. IT HURTS SO GOOD TO GET YOUR EMAILS.)
Full contents of the post below:
I always wonder what players name the main character. Do they stick with Mark Matthews or give him an entirely new persona?
P.S. Updating all the sprites right at the moment. Cleaning them up, fixing anatomical issues, etc. *whew*
And thank you again to everyone. Your support for this game has been really incredible.
I want to add that working with Badriel, Doubleleaf, and Saguaro has been utterly amazing. I don’t know how this project ended up with three people who are each brilliant at what they do AND have great senses of humor to boot. I’ve felt extraordinarily lucky crossing paths with them.
This game could not have gotten a better team or better players. Your messages make me smile so hard. Thank you again.